71: Hit N Run
Developed a 3D FPS indie game for low-end mobile phones in the 512 MB RAM era, long before today's AI-assisted development workflows became common.
00 / LAUNCH
SOFTWARE ENGINEER
11+ years building
software under real constraints.
BACKEND · CLOUD · SYSTEMS · AI
START01 / ORIGIN
Born in Narsingdi, Bangladesh.
02 / 2017
In a low-resource mobile era, the challenge was simple and hard: build something ambitious for devices that barely had room for it.
Developed a 3D FPS indie game for low-end mobile phones in the 512 MB RAM era, long before today's AI-assisted development workflows became common.
Nominated in the National Mobile Application Award 2017 and started at BRAC University, turning self-driven building into a more serious software engineering path.
03 / 2019
Launched a rule-based chatbot before conversational AI became a trend. The hard part was not the chat interface; it was pulling scattered university data into one usable flow.
04 / 2019
Built an augmented reality game showing the entire solar system for the NASA Space Apps Challenge.
05 / 2019
Started at Bonton Connect in December 2019, moving closer to networking hardware, router behavior, and real product users.
06 / 2020
A pandemic changed how software teams worked, while the engineering problems became lower-level and more operational.
Created a resource-conscious networking system around router automation, custom authentication, VPN behavior, and low-level configuration under tight hardware constraints.
As remote work became normal, joined Eagle 3D Streaming remotely in July 2020 and moved into cloud-based real-time 3D streaming systems.
07 / 2021
Two engineers pushed a platform from on-premise assumptions toward cloud-agnostic scale, while chasing latency close to the edge.
Helped move Eagle 3D Streaming from on-premise infrastructure into a cloud-agnostic system, with major system-level improvements across deployment, scaling, and operations.
08 / 2021
Worked on 5G tests in AWS Wavelength, exploring the single-digit latency challenge for real-time 3D streaming.
09 / 2022
Eagle 3D Streaming received an Epic MegaGrant in 2022. In April, I joined GoBubble AI Tech Limited.
Eagle 3D Streaming received an Epic MegaGrant for its self-serve Pixel Streaming platform, validating the engineering progress from 2020 and 2021.
Joined GoBubble in April 2022 and began building Freedom2Hear from scratch, bringing together social integrations and context-aware message classification.
10 / 2023–2026
Built Freedom2Hear from scratch, integrating Facebook, Instagram, YouTube, and TikTok with a fine-tuned model to identify message types quickly and with context. The product is used by Manchester City, ICC, BVB, and other major clients.
11 / 2023–2026
Developed a data pipeline capable of consuming millions of messages per day under highly unpredictable traffic patterns. Worked at GoBubble AI Tech Limited until June 2026.